Notes and general information
These rules are a first draft and do not factor in postflop aggression for now. This will be added in a future release
For 6-handed tables
Names will be improved over time as AF is added to the rules
Please suggest changes in this post
Optimized for shorthanded, No Limit small-stakes (NL100 and less). Applying the rules to high limits of full ring will only be a matter of changing the percentages of each rule (which should be very easy with a simple 'search and replace'
Version alpha 0.01
Also, please note that it is impossible to combine rules in "6th Sense". This makes things a bit tricky. For example, let's say I have I have some simple rules for the VPIP (hi-med-lo), and rules for the PFR (hi-med-lo).
If all matching rules could apply to a user, we'd have 6 rules based on this simple example. And, the score from the VPIP rule added to the PFR rule will give the custom user score. However, we can't do that as only the first matching rule is applied to any given user. Instead of the 6 rules described above, we'll need 9 (see below). This is why there are so many rules.
VPIP hi & PFR hi
VPIP hi & PFR med
VPIP hi & PFR lo
VPIP med & PFR hi
VPIP med & PFR med
VPIP med & PFR lo
VPIP low & PFR hi
VPIP low & PFR med
VPIP low & PFR lo
How the rules were created
Each player is fit in a category bahis looseness. Each category has a base rating ;
Very tight : -1pt
Tight : 0pt
SLoose : 1pt
...
XXXLoose : 5pts
Then, there are many conditions than can increase the score for a player.
PFR is too high, or too low
WSD is too high
We have 150+ hands on the player. The more hands we have, the more reliable the HUDs statistics will be.
Other conditions will be added in the future
So, for example, a semi-loose player (1) who raise too much preflop (+1), who goes too offten to the SD (+1) and who has over 150 hands played (+1) will have 4 points.
The Rules
SDM : Showdown mupper (goes too often to the showdown
(F)/(M) : Few or Many hands on the player.
version alpha 0.01 by CASSHERN
Category=X Tight (M);Score=-2; Field=VOL_PUT_IN;Condition=Between;Value1=0;Value2=23; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Category=X Tight (F);Score=-1; Field=VOL_PUT_IN;Condition=Between;Value1=0;Value2=23; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Category=Tight (F);Score=.5; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15; Category=TAP (F);Score=1; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15; Category=Tight (M);Score=1; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15; Category=TAP (M);Score=2; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15; Category=Weak Tight (F);Score=1; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15; Category=Weak TAP (F);Score=1.5; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15; Category=Weak Tight (M);Score=1.5; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15; Category=Weak TAP (M);Score=2.5; Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15; Category=SLAP SDM (F);Score=3; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=S Loose SDM (F);Score=2; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=SLAG SDM (F);Score=3; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=SLAP (F);Score=2; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=S Loose (F);Score=1; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=SLAG (F);Score=2; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=SLAP SDM (M);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=Semi Loose SDM (M);Score=2.5; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=SLAG SDM (M);Score=3.5; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=SLAP M (M);Score=3; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=Semi Loose (M);Score=1.5; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=SLAG (M);Score=2.5; Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=LAP SDM (F);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=Loose SDM (F);Score=3; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=LAG SDM (F);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=LAP (F);Score=3; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=Loose (F);Score=2; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=LAG (F);Score=3; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=LAP SDM (M);Score=5; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=Loose SDM (M);Score=3.5; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=LAG SDM (M);Score=4.5; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=LAP M (M);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=Loose (M);Score=2.5; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=LAG (M);Score=3.5; Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XLAP SDM (F);Score=5; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XLoose SDM (F);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XLAG SDM (F);Score=5; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XLAP (F);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XLoose (F);Score=3; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XLAG (F);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XLAP SDM (M);Score=6; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XLoose SDM (M);Score=4.5; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XLAG SDM (M);Score=5.5; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XLAP M (M);Score=5; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XLoose (M);Score=3.5; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XLAG (M);Score=4.5; Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXLAP SDM (F);Score=6; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXLoose SDM (F);Score=5; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXLAG SDM (F);Score=6; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXLAP (F);Score=5; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXLoose (F);Score=4; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXLAG (F);Score=5; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXLAP SDM (M);Score=7; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXLoose SDM (M);Score=5.5; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXLAG SDM (M);Score=6.5; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXLAP M (M);Score=6; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXLoose (M);Score=4.5; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXLAG (M);Score=5.5; Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXXLAP SDM (F);Score=7; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXXLoose SDM (F);Score=6; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXXLAG SDM (F);Score=7; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXXLAP (F);Score=6; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXXLoose (F);Score=5; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXXLAG (F);Score=6; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXXLAP SDM (M);Score=8; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXXLoose SDM (M);Score=6.5; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXXLAG SDM (M);Score=7.5; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30; Category=XXXLAP M (M);Score=7; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXXLoose (M);Score=5.5; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30; Category=XXXLAG (M);Score=6.5; Field=VOL_PUT_IN;Condition=Greater Than;Value1=75; Field=NUM_HANDS;Condition=Greater Than;Value1=150; Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16; Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;
