Notes and general information

Also, please note that it is impossible to combine rules in "6th Sense". This makes things a bit tricky. For example, let's say I have I have some simple rules for the VPIP (hi-med-lo), and rules for the PFR (hi-med-lo).

If all matching rules could apply to a user, we'd have 6 rules based on this simple example. And, the score from the VPIP rule added to the PFR rule will give the custom user score. However, we can't do that as only the first matching rule is applied to any given user. Instead of the 6 rules described above, we'll need 9 (see below). This is why there are so many rules.

How the rules were created

Each player is fit in a category bahis looseness. Each category has a base rating ;

Then, there are many conditions than can increase the score for a player.

So, for example, a semi-loose player (1) who raise too much preflop (+1), who goes too offten to the SD (+1) and who has over 150 hands played (+1) will have 4 points.

The Rules

version alpha 0.01 by CASSHERN


Category=X Tight (M);Score=-2;
Field=VOL_PUT_IN;Condition=Between;Value1=0;Value2=23;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;

Category=X Tight (F);Score=-1;
Field=VOL_PUT_IN;Condition=Between;Value1=0;Value2=23;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;

Category=Tight (F);Score=.5;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15;

Category=TAP (F);Score=1;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15;

Category=Tight (M);Score=1;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15;

Category=TAP (M);Score=2;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=15;


Category=Weak Tight (F);Score=1;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15;

Category=Weak TAP (F);Score=1.5;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15;

Category=Weak Tight (M);Score=1.5;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=7;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15;

Category=Weak TAP (M);Score=2.5;
Field=VOL_PUT_IN;Condition=Between;Value1=23;Value2=30;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=7;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=15;








Category=SLAP SDM (F);Score=3;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=S Loose SDM (F);Score=2;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=SLAG SDM (F);Score=3;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=SLAP (F);Score=2;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=S Loose (F);Score=1;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=SLAG (F);Score=2;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;



Category=SLAP SDM (M);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=Semi Loose SDM (M);Score=2.5;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=SLAG SDM (M);Score=3.5;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=SLAP M (M);Score=3;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=Semi Loose (M);Score=1.5;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=SLAG (M);Score=2.5;
Field=VOL_PUT_IN;Condition=Between;Value1=30;Value2=40;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;










Category=LAP SDM (F);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=Loose SDM (F);Score=3;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=LAG SDM (F);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=LAP (F);Score=3;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=Loose (F);Score=2;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=LAG (F);Score=3;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=LAP SDM (M);Score=5;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=Loose SDM (M);Score=3.5;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=LAG SDM (M);Score=4.5;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=LAP M (M);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=Loose (M);Score=2.5;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=LAG (M);Score=3.5;
Field=VOL_PUT_IN;Condition=Between;Value1=40;Value2=55;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;






Category=XLAP SDM (F);Score=5;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XLoose SDM (F);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XLAG SDM (F);Score=5;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XLAP (F);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XLoose (F);Score=3;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XLAG (F);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XLAP SDM (M);Score=6;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XLoose SDM (M);Score=4.5;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XLAG SDM (M);Score=5.5;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XLAP M (M);Score=5;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XLoose (M);Score=3.5;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XLAG (M);Score=4.5;
Field=VOL_PUT_IN;Condition=Between;Value1=55;Value2=65;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;






Category=XXLAP SDM (F);Score=6;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXLoose SDM (F);Score=5;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXLAG SDM (F);Score=6;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXLAP (F);Score=5;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXLoose (F);Score=4;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXLAG (F);Score=5;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXLAP SDM (M);Score=7;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXLoose SDM (M);Score=5.5;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXLAG SDM (M);Score=6.5;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXLAP M (M);Score=6;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXLoose (M);Score=4.5;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXLAG (M);Score=5.5;
Field=VOL_PUT_IN;Condition=Between;Value1=65;Value2=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;



Category=XXXLAP SDM (F);Score=7;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXXLoose SDM (F);Score=6;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXXLAG SDM (F);Score=7;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXXLAP (F);Score=6;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXXLoose (F);Score=5;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXXLAG (F);Score=6;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Between;Value1=30;Value2=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;


Category=XXXLAP SDM (M);Score=8;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXXLoose SDM (M);Score=6.5;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXXLAG SDM (M);Score=7.5;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Greater Than;Value1=30;

Category=XXXLAP M (M);Score=7;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=0;Value2=8;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXXLoose (M);Score=5.5;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Between;Value1=8;Value2=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;

Category=XXXLAG (M);Score=6.5;
Field=VOL_PUT_IN;Condition=Greater Than;Value1=75;
Field=NUM_HANDS;Condition=Greater Than;Value1=150;
Field=PRE_FLOP_RAISE;Condition=Greater Than;Value1=16;
Field=SEE_SHOWDOWN_PER;Condition=Between;Value1=0;Value2=30;


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6thSenseRules6Handed (last edited 2006-08-12 02:09:36 by CASSHERN)